Property and Resources:
This is a perpetual resource game that uses the rich world of GTA as it's backdrop. It combines board game style rules, role play, and the in-game GTA engine to provide realistic and challenging scenarios.
The aim of the game is to become the most powerful player in Los Santos. Teamwork and trading amongst players is highly encouraged, however each player is responsible for keeping track of their own inventory, property, and finances. It is important to have a notepad* at hand whilst taking part, and access to this site is necessary for certain game actions. It goes without saying that players must record their property and resources honestly - cheating is not allowed!
Before playing, please ensure you have read and understood the rules!
*The useful material page contains a downloadable game card document for easily recording property and finances.
Property Ownership:
Throughout Los santos there are various business properties that can be purchased and traded. These properties award the owner with access to various resources. A list of the properties and how they work can be found further down this page. The general rules for property ownership/management are as follows:
To prevent double ownership, property records are kept on the 'property ownership forum'. Rules for purchasing and trading properties are as follows:
*Purchasing an RV does not require a post on the property forum
Resources:
Many properties provide their owners & managers with access to resources. Detailed explanations of the various resources will be explained shortly. The general rules for resources are as follows:
Types of property & their uses:
Below are two Diagrams. One illustrates the property, cash and resource flow within the game, and the other shows the property and resource prices. Do not worry if this appears confusing - everything will be explained shortly, and the game itself is easy to pick up.
The aim of the game is to become the most powerful player in Los Santos. Teamwork and trading amongst players is highly encouraged, however each player is responsible for keeping track of their own inventory, property, and finances. It is important to have a notepad* at hand whilst taking part, and access to this site is necessary for certain game actions. It goes without saying that players must record their property and resources honestly - cheating is not allowed!
Before playing, please ensure you have read and understood the rules!
*The useful material page contains a downloadable game card document for easily recording property and finances.
Property Ownership:
Throughout Los santos there are various business properties that can be purchased and traded. These properties award the owner with access to various resources. A list of the properties and how they work can be found further down this page. The general rules for property ownership/management are as follows:
- Each property can be owned by only one person at a time.
- Players are free to pool their money to purchase a property, but only one player is registered as the owner.
- Owners can select one other player to act as a business manager - the manager can also generate resources from a property, but cannot sell the property.
- The owner and manager are the only people who can produce and collect resources from a property.
- Only after a resource has been produced or collected by the owner or manager can the resource be traded with others.
To prevent double ownership, property records are kept on the 'property ownership forum'. Rules for purchasing and trading properties are as follows:
- If a player wishes to purchase an unowned property they must go to the property ownership forum and note their purchase in the correct topic thread* (including their gamertag). Players must remember to subtract the relevant amount from their cash/bank balance.
- Owned properties can be transferred or sold to other players. In this case the selling player must go to the property forum and note the ownership change (remember to include the buyers gamertag).
- If the owner wishes to select a manager, they must include the manager's gamertag in a post on the relevant thread of the property forum.
- If the owner is absent from a session, the manager can still use the property. If neither are present, the mayor can temporarily auction their property to other players on a per session basis (The mayor collects no money for this)
- After a long term absence, property will be permanently auctioned to other players (The mayor collects no money for this)
- Police cannot own garages, airfields, bars or drop off locations.
- Players must be in the game session to purchase/ trade property.
*Purchasing an RV does not require a post on the property forum
Resources:
Many properties provide their owners & managers with access to resources. Detailed explanations of the various resources will be explained shortly. The general rules for resources are as follows:
- Once acquired, resources are kept on your person and can only be stored in owned/managed Ammunition properties.
- Other players cannot directly steal resources from you, and they cannot loot from you body/Ammunation.
- Players can trade their resources to others by meeting up in game, agreeing an amount and 'shaking hands'.
- If a Regular player dies they lose all non cash resources
- If a Police player dies they lose all non cash resources but keep their weapons.
- Police players cannot purchase, carry or trade additional weapons.
- Players are responsible for keeping track of their own resources, money & cash.
Types of property & their uses:
Below are two Diagrams. One illustrates the property, cash and resource flow within the game, and the other shows the property and resource prices. Do not worry if this appears confusing - everything will be explained shortly, and the game itself is easy to pick up.
Property and their resources:
Property: Fashion & grooming
Resource: Cash
Fashion and grooming includes all of the various clothes shops, tattoo parlours and hairdressers of San Andreas. These businesses:
The useful material page has a Gamercard document to help keep track of cash generating businesses. There is also a tool for keeping track of the in-game day/time in los santos.
Note: All players including the mayor and his police can purchase fashion and grooming properties
The initial cost and resource production for fashion and grooming properties are as follows:
Property: Fashion & grooming
Resource: Cash
Fashion and grooming includes all of the various clothes shops, tattoo parlours and hairdressers of San Andreas. These businesses:
- Generate cash on certain days of the week for their owner, and owners will need to keep an eye on their in game phone to note down payments on the correct days (Players must be in the session to receive payments)
- Payments are awarded automatically without the player having to visit the business premises
- Payments arrives in the form of un-banked cash. (For police players, this money is automatically deposited in the bank)
- If you forget to note down owed payments on the correct day, you cannot reclaim them later.
- You can own multiple businesses of each type to increase the payout on the corresponding days.
- Players do not receive cash on the first day they purchase/trade the business.
The useful material page has a Gamercard document to help keep track of cash generating businesses. There is also a tool for keeping track of the in-game day/time in los santos.
Note: All players including the mayor and his police can purchase fashion and grooming properties
The initial cost and resource production for fashion and grooming properties are as follows:
Property: Liquor stores, 24/7 stores & LS GAS STATIONS
Resource: Booze
There are various liquor, 24/7 &LS Gas station stores in San Andreas:
- Each of these stores generates 1 unit of booze per day.
- To collect a unit of booze, a player must physically enter a store that they own or manage and pay a fee of $1,000.
- Booze is important because it is required by bars to create 'Dope'.
- Similar to cash, Booze can be traded with other players by 'shaking hands'.
- Booze is stored on your person, or it can be deposited to an ammunation for storage ( It's not kept in other properties or vehicles)
- all players (including the mayor and his representatives) lose any booze when killed.
- Booze cannot be directly stolen or looted.
- Player retain booze in their inventory when they leave the session.
- Players can collect booze on the day the business is purchased. However, if the business was sold to them by another player, the new owner must wait for the next in-game day before collecting booze
The useful material page has a Gamercard document to help keep track of your personal booze inventory.
Note: All players including the mayor and his police can purchase liquor stores and 24/7 stores
The initial cost and resource production for Liquor stores and 24/7 stores are as follows:
Property: Bars & RV's
Resource: Dope
Bars:
There are 3 Bars in San andreas - The Vanilla Unicorn strip club, Hookies Biker bar, and the Sandy shores Jumping Jack inn. Each of these bars generates Dope in different quantities. Dope can be delivered to a designated drop off location for a large cash reward. The dope is generated once per day provided 3 conditions are met:
- The bar owner or manager has the required amount of booze in his inventory
- There is a 'drug car' outside the bar to accept the dope*
- The bar owner or manager enters the drug car with the booze and beeps the horn 5 times.*
Generating the dope will remove the the Booze from the bar owners inventory.
*Beeping the horn is to distinguish the exact moment a drug car is loaded.
The rules for dope are as follows:
- When produced, dope will only exist inside a 'drug car', boat or plane.
- Dope cannot be stored in the bar (or any other property)
- Dope is not carried on your person.
- The driver or pilot is considered to be the temporary 'holder' of the dope.
- If the active 'drug car', boat or plane is destroyed, so is the dope!
*Note: Drug cars are a special type of vehicle that are produced by LSC garages. Drug cars are explained in the following section, and there are additional details regarding their production, loading and unloading.
Note: The mayor and his police cannot own Bars
RV's:
RV's Follow the same rules as Bars, with the following exceptions:
- To obtain an RV, a player must pay $2,000 and request it from Pegasus (RV's found on the street do not count)
- Players do not need to make a note in the property forum when purchasing an RV
- If a player's RV is stolen, destroyed, or repossessed by pegasus, then the player must pay $2,000 to obtain a new one
- RV's do not have managers, and the player who called pegasus is regarded as the sole owner.
- Only the Owner of the RV can generate dope (stolen RVs do not produce dope)
- An RV requires 3 units of booze and a drug car parked outside to generate drugs.
- To generate drugs, the RV owner must enter the drug car and beep the horn 5 times
- RV's generate 1 ounce of dope, and can only do this once per in game day.
- Provided an RV is still in operation, it can be used on multiple days without being repurchased.
- RV's themselves are not illegal and cannot be destroyed by the police.
The initial costs, resource quantities and resource requirements for bars & RV's are listed below:
Property: LSC
Resource: Drug cars & explosive cars
(All players can use LSC garages for personal use, however Drug cars and explosive cars must be made by the owner/manager)
Explosive cars follow similar rules to drug cars:
Loading, unloading and delivering a drug car:
For an empty drug car to become loaded with dope:
Dope is transferred onto a boat or plane by:
When taken to a drop off location:
Driving a drug car is illegal - even if it does not contain any dope. If approached by the police, you must either:
- Stop and truthfully tell them if your car is a drug car and how much dope it contains.
- Stop and refuse to answer any questions risking arrest
- Drive on and attempt to escape risking death
You cannot lie to the police by telling them your car is not a drug car.
The above rules apply to police questions regarding ANY stolen vehicle - even if they are not drug cars.
If you are caught by the police driving a stolen/drug car (or any other traffic offence), you will become wanted for the remainder of that in game day.
Note: The mayor and his police cannot own LSCs
The initial costs, and resource requirements LSCs are listed below:
Resource: Drug cars & explosive cars
(All players can use LSC garages for personal use, however Drug cars and explosive cars must be made by the owner/manager)
- Drug cars are required for transporting dope.
- Drug cars cannot be personal vehicles and must initially be stolen from the streets.
- Creating a drug car involves modifying a stolen car at an LSC so that it has visibly tinted windows.
- Other modifications are allowed with the exception of turbos, trackers and insurance.
- Only the owner/manager of the LSC can create a drug car, and he must pay $2,000 to create each one.
Explosive cars follow similar rules to drug cars:
- They must be stolen from the streets
- No trackers, insurance or turbos allowed
- Only the owner/manager of the LSC can create an explosive car and he must pay $2,000 to create each one
- Both types of vehicle explosives are permitted (remote & ignition bombs)
Loading, unloading and delivering a drug car:
For an empty drug car to become loaded with dope:
- It must be parked outside a bar
- The bar owner/manager must have the require amount of Booze in his inventory
- The bar owner/manager must enter the car and beep the horn five times
Dope is transferred onto a boat or plane by:
- parking the drug car nearby and switching to the new vehicle.
- This action must be carried out by the driver for the transfer to take effect.
- If the driver is killed whilst switching vehicles, the previous active drug vehicle is still considered to hold the dope.
- If the new vehicle already has occupants, its driver becomes the 'holder' once the previous driver enters.
- Transferring into a new car is only allowed if the new vehicle is also a 'drug car'.
- All planes and boats are allowed.
When taken to a drop off location:
- The drop off is considered complete when all players exit the vehicle
- Only the dope holder receive the payout - this is considered to be the last person in the driver or pilot seat
- Drug cars/planes/boats must be abandoned and can no longer be used by any player once delivered
- Before reaching a drop off location, drug cars can be loaded more than once - however they can only carry a maximum of 2 ounces of dope at a time
- A de spawned drug car is considered to be destroyed.
Driving a drug car is illegal - even if it does not contain any dope. If approached by the police, you must either:
- Stop and truthfully tell them if your car is a drug car and how much dope it contains.
- Stop and refuse to answer any questions risking arrest
- Drive on and attempt to escape risking death
You cannot lie to the police by telling them your car is not a drug car.
The above rules apply to police questions regarding ANY stolen vehicle - even if they are not drug cars.
If you are caught by the police driving a stolen/drug car (or any other traffic offence), you will become wanted for the remainder of that in game day.
Note: The mayor and his police cannot own LSCs
The initial costs, and resource requirements LSCs are listed below:
Category: Airfield
Resource: Weapons
There are two airfields available for purchase: sandy shores and mckenzie field. These airfields provide the owner/manager with an opportunity to purchase better weapons. The rules for the airfields are as follows:
The weapon prices paid at an airfield are as follows:
Shotguns: 1,000 (no autoshotguns)
SMGs: 2,000
MGs: 4,000
Carbines / ARs: 4,000
Sniper rifles: 5,000
grenades: 500
sticky bomb: 4,000 (per 1bomb)
RPG: 8,000 (per 1 rocket)
Homing launcher: 10,000 (per 1 rocket)
Most weapon ammo is unlimited and can be topped up at an ammunition without incurring a fee. The exceptions to this are Homing Rockets, RPG rockets, sticky bombs and grenades - For these weapons each purchase is considered to be one round (although multiple purchases can be made at once).
Remember:
Note: The mayor and his police carry pistols, shotguns and tear gas at all times (even after death), but they cannot use any other weapons.
Note: The mayor and his police cannot own the airfield properties.
The initial costs for airfield properties are listed below:
Resource: Weapons
There are two airfields available for purchase: sandy shores and mckenzie field. These airfields provide the owner/manager with an opportunity to purchase better weapons. The rules for the airfields are as follows:
- Only the owner/manager of the airfield can purchase weapons.
- Weapons cannot be directly robbed or looted, and they are not stored in vehicles.
- Weapons can be deposited to a players ammunation storage.
- Once purchased, weapons are carried on your person and can be transferred to other players via a hand shake.
- The owner/manager's initial purchase of each weapon must physically take place at the airfield hangar, although trades with other players can take place anywhere.
- Players lose all non pistol/ melee weapons at the end of each session - weapons must be repurchased each session!
The weapon prices paid at an airfield are as follows:
Shotguns: 1,000 (no autoshotguns)
SMGs: 2,000
MGs: 4,000
Carbines / ARs: 4,000
Sniper rifles: 5,000
grenades: 500
sticky bomb: 4,000 (per 1bomb)
RPG: 8,000 (per 1 rocket)
Homing launcher: 10,000 (per 1 rocket)
Most weapon ammo is unlimited and can be topped up at an ammunition without incurring a fee. The exceptions to this are Homing Rockets, RPG rockets, sticky bombs and grenades - For these weapons each purchase is considered to be one round (although multiple purchases can be made at once).
Remember:
- Getting killed will result in the loss of all your weapons (except for pistols) and you will have to purchase them again.
- Owning weapons is not illegal, however the police have the right to remove your weapons if you are arrested.
Note: The mayor and his police carry pistols, shotguns and tear gas at all times (even after death), but they cannot use any other weapons.
Note: The mayor and his police cannot own the airfield properties.
The initial costs for airfield properties are listed below:
Category: Dropoff
Resource: Large Cash Payout
A drug car, plane or boat carrying dope can be parked in one of the drop off locations for a large cash payout. The size of the payout depends on which location is used, and also the quantity of dope inside. All players must exit the drug vehicle and it must be left at the drop off location. The dope is awarded to the last eligible player in the driver/pilot seat.
There are four dope drop off locations:
Los Santos Airport:
Vespucci marina:
*Note: The mayor or police can own the marina, however they cannot use it to deliver dope themselves. They must select a 'criminal' manager to deliver it for them - remember to make a note of the manager in the correct topic thread on the property forum.
Mission Row Police impound:
Dignity Village Homeless camp near Paleto Bay:
Remember; all drop off locations are classed as safe zones & passive mode is allowed there:
Killing, arresting and stealing vehicles is not allowed in the following locations:
Resource: Large Cash Payout
A drug car, plane or boat carrying dope can be parked in one of the drop off locations for a large cash payout. The size of the payout depends on which location is used, and also the quantity of dope inside. All players must exit the drug vehicle and it must be left at the drop off location. The dope is awarded to the last eligible player in the driver/pilot seat.
There are four dope drop off locations:
- The Devin Weston hangar at Los santos International airport
- The car park & moorings of Vespucci marina
- The Mission Row police station impound garages.
- Dignity Village homeless camp near Paleto Bay
Los Santos Airport:
- Cannot be purchased by players
- Anybody can deliver there by parking a drug car or plane inside the Devin Weston hangar.
- The reward for delivering to the Devin Weston hangar is $10,000 per ounce of dope.
Vespucci marina:
- Can be purchased by players,
- Delivery to the marina can only be performed by the owner/manager*
- To deliver to the marina, the owner must either:
- park a drug car in the car par
- park a boat at a mooring
- park a sea plane at a mooring.
- The reward for delivering to the Marina is $15,000 per ounce of dope.
*Note: The mayor or police can own the marina, however they cannot use it to deliver dope themselves. They must select a 'criminal' manager to deliver it for them - remember to make a note of the manager in the correct topic thread on the property forum.
Mission Row Police impound:
- cannot be purchased by players
- is considered the property of the mayor & police.
- Regular players cannot deliver here - only the mayor and police can.
- To deliver to the station, vehicles must be parked inside the impound garages.
- The reward for delivering to La Mesa station is $5,000 per ounce of dope & $1,000 per drug car (even if empty)
Dignity Village Homeless camp near Paleto Bay:
- Cannot be purchased by players
- Anybody can deliver there by parking a drug car or plane inside the camp
- The reward for delivering to the Homeless camp is $10,000 For all deliveries (no matter how many ounces)
Remember; all drop off locations are classed as safe zones & passive mode is allowed there:
Killing, arresting and stealing vehicles is not allowed in the following locations:
- within the airport fence at los santos airport
- within the Marina car park & boat moorings.
- Inside Dignity Village camp
- inside Mission Row police station and its' surrounding sidewalk & car park
Category: Ammunation Storage
Resource: Booze & weapon storage
There are various Ammunation storage facilities in San andreas. These properties can be purchased by players on the property forum and they act as a storage facility for Booze and Weapons. (Remember; weapons themselves are initially purchased by Airfield owners and managers)
The rules for ammunation storage facilities are as follows:
- Only the owner and manager of an Ammunation can deposit/withdraw items.
- To use the facility a player must physically enter the store in game and update the correct thread of the property forum
- The forum update needs to include details of all items added and removed (This is a public record to ensure fair play - If you cannot access the forum you should request assistance from an admin)
- There is no charge for withdrawing items from an ammunation, however a fee of $500 must be paid for each item deposited.
- The maximum capacity for each ammunation is 50 items.
Note: All player can purchase ammunation storage facilities.
The Initial cost of Ammunation properties is listed below:
Category: San Andreas Autos online Lease
Resource: High performance vehicle rental
Players must purchase a lease from San Andreas Autos in order to drive high performance vehicles*. To do this a player must go to the San Andreas Autos thread on the property forum and make a note of their purchase.
*A vehicle is classed as high performance if the in-game website claims the stock vehicle has a top speed of greater than150 mph.
The rules for vehicle leases are as follows:
Lease Pricing:
The price of a lease is based on the stated top speed of a vehicle on the ingame website: The cost is $1,000 for ever mph over 150 mph as shown on the ingame websites.
For example, a vehicle on the legendary Motorsport website has a top speed of 200mph, therefore it would cost $50,000 to purchase a 7 day lease
Resource: High performance vehicle rental
Players must purchase a lease from San Andreas Autos in order to drive high performance vehicles*. To do this a player must go to the San Andreas Autos thread on the property forum and make a note of their purchase.
*A vehicle is classed as high performance if the in-game website claims the stock vehicle has a top speed of greater than150 mph.
The rules for vehicle leases are as follows:
- Each lease lasts for 7 in game days, but will not carry over to your next RP session (even if less than 7 days have passed)
- If a player wished to use a different high performance car they will need to purchase an additional lease.
- Players retain access to the leased vehicle for the full 7 days, even if the vehicle is lost/stolen/destroyed.
- A notice of each lease should be entered onto the property forum (If you do not have access to the forum then you may request assistance from an admin). This notice should include the day of the lease purchase, the car type, and price.
Lease Pricing:
The price of a lease is based on the stated top speed of a vehicle on the ingame website: The cost is $1,000 for ever mph over 150 mph as shown on the ingame websites.
For example, a vehicle on the legendary Motorsport website has a top speed of 200mph, therefore it would cost $50,000 to purchase a 7 day lease